
Most of what I’ve done is take their work and run with it.Īlso, I am not a lawyer and cannot comment on any legal questions here. While it sure helped to have a technical background, I wouldn’t have gotten anywhere at all if I weren’t acquainted with a few people who actually know what they’re doing. I know more than people who’ve never looked into it at all, which I suppose is most people - but there are also people who basically do this stuff full-time, and that experience is crucial since so much of this work comes down to noticing patterns. In the grand scheme of things, I don’t know all that much about this. I think that preserves the spirit of your two options, since it’s sort of nestled in a dark corner between how programming languages work and how game mechanics are implemented. It’s something I’ve been neck-deep in for quite some time, and most of the knowledge is squirrelled away in obscure wikis and ancient forum threads: getting data out of Pokémon games. And I just did that level design article, which already touched on some interesting game mechanics… oh dear. It’s been a while since I’ve written a thing about programming languages, eh? But I feel like I’ve run low on interesting things to say about them. Something to do with programming languages? Alternatively, interesting game mechanics!


A kind anonymous patron offers this prompt, which I totally fucked up getting done in July:
